Hoi4 best combat width. Learn how to create optimal division templates for differ...

Feb 10, 2022 · As of writing this, I have over 11,500 Hours

Because of this, and the difficulty of getting HP on a lot of division types compared to before, making divisions of width 27 and 40 is more viable. 20-width divisions should be almost entirely MOT/APC/IFV just to be durable and preserve equipment losses. Support AA is identical in stats to mainline AA except for combat width.Jul 19, 2023 · This means that you can create one of the huge 40 combat width divisions that should be able to hold anyone back with some entrenchment and forts. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery; 4 Infantry + 1 Anti-Tank ArtilleryCarbon capture is a crucial technology in the fight against climate change. As the world faces the urgent need to reduce greenhouse gas emissions, carbon capture offers a promising...Exploring the intricate world of Hearts of Iron 4, a standout grand strategy game set in World War 2, reveals a deep dive into wartime production and warfare tactics.Ground troop strength in intense land battles heavily relies on a key element - Combat Width. Combat Width refers to the concentration of a faction's ground forces, influenced by terrain …27 and 42 are a noob trap imo. only place where 42 is good is forest and desert. 10-15-30-45 are the best attacking templates overall. you want 30-45 when you can for your tanks ( for better stats ) otherwise stick to 15 width imo. 10 width is nice but will cost a lot in support eq. Reply reply.Each terrain has a specific combat width (for example 60 for forests) and when your divisions fight they “fit in” that width. If they exceed it then exceeding divisions will be unable to fight and will instead sit in reserve. Combat width limits the amount of divisions that can fight at the same time. Make sure you design divisions with ...So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation?A few division consisting of mountaineers and a little bit of artillery should be enough. Keep an eye on the combat width of your units, I suggest 25 width so that at least up to three mountaineers division can fight at the same without penalties (mountains have a terrain width of 75 plus 25 for each additional tile you are attacking from). Reply.If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head.Jul 7, 2023 · Jul 7, 2023. #1. Okay so there's been a lot of discussion on combat width around the Summer open beta, This is going to be a location for my self to discuss specifics of the ongoing topic of these changes as they are developed with feedback. I'm going to start of by saying the response has been great and I love to see all the number crunching ...Dec 30, 2021 · 20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.Each terrain has a specific combat width (for example 60 for forests) and when your divisions fight they “fit in” that width. If they exceed it then exceeding divisions will be unable to fight and will instead sit in reserve. Combat width limits the amount of divisions that can fight at the same time. Make sure you design divisions with ...Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pro…Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2.While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example...HOI4 combat width calculator Description. I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. There are other sources dealing with this topic, however often those are simple graphs which are not suited to represent edge cases with the displayed combat widths.As someone who plays mostly in Europe, I use a 9/1 Infantry/artillery, and a 41 width tank division. It all depends on what you want to do. 20w with shovels, art support and logistics And then invest into something useful like planes, mechanised or tanks. I use 16/4 with art, engineers, radio, supply and recon.Model. Graphs with and without terrain weights: You can clearly see that 15, 18, 44 and 45 perform the best, with 10, 13 and 23 not far behind. The reason that i include both 44 and 45, but not 18 in the tl;dr is that 15 performs 2.3% better in the weighted and 2.8% better in the unweighted than the 18. 44 and 45 only differ with 0.8% in the ...15 is again the best size out of the smaller ones, while the best mid-tier-size is no longer 32, but 31. The larger range of good sizes is now 39 to 43. Obviously there are some combat widths that are debatable (basically the entire mid tier), but there are some that really are better than most regardless from what angle you view it: 15 and 41-43.The Mass Assault doctrine tree has options that reduce the combat width of infantry battalions (from 2 width to 1.6 width). The sum of all Battalions. Combat width notes: The normal maximum combat width provided by the battlefield used to be 80, now it varies by terrain. If attacking divisions come from more than one province, then extra width ...Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...The 27 width still works and its one of those multiples that carries over pretty well. The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking.fish4096. • 5 min. ago. For infantry it does not really matter. For tanks it's 30 width. If you want specialist mountaineers then 25 width. I do 20 width infantry and works fine for holding the line. I don't have the math with me, but those were the widths that were most optimal for my intended terrain. true.For defending, prioritizing Guerilla Warfare is highly recommended. Guerilla warfare reduces the combat width by -50%, has a collective bonus of 10% for the defending side. But your stats go down by -60% and the enemies by -70%. What this does is slow combat immensely, turning the war into one of attrition.When it comes to purchasing a king size bed, there are several factors that need to be taken into consideration. One of the most important aspects to think about is the length and ...Oct 6, 2023 · This video talks about the upcoming changes to combat width for Hearts of Iron 4. ...Quick video tutorial explaining a core mechanic for hearts of Iron 4 who...There's an introductory interest rate feature available on some business credit cards that isn't offered by other types of variable-rate loans. Update: Some offers mentioned below ...There is a good graph that shows best widths. I think its in the guide section on Steam. Basically the best on the graph show 10, 27, 44 & 45. More replies More replies. Timber4. • 2 yr. ago. it used to be simple but now its more complicated and i don't really understand it myself, kinda like naval lol.So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation? ... The next best, 9/3, makes it to 14.8. Less ...Theoretically, Combat Width 18 should be able to help Marines accommodate most Terrain types. This should let them support other divisions from the backlines or become more forward units. 6 Early ...The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. I like this! I usually go for 27 width infantry divisions with 9 ...[ichc-flickr-slide width=”640″ height=”480″ username=”techcrunch” set_id=”72157632763834182″ player_r=”124984″]Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...Apr 26, 2024 · Combat Width. Combat Width in HOI4 is the amount of space that divisions can take up in a province battle. Each province will have a set maximum Combat Width based on the terrain type (Plains, Urban, etc.), and each division will have its own Combat Width stat, which will decide how they fit in the battle.Learn how to optimize your combat width in HOI4, a grand strategy game set in World War II. Find out the advantages and disadvantages of different combat widths, how to increase your reserves, and how to use different terrains and doctrines.If the division would not increase the used combat width over 1.2 times the available combat width, it reinforces the battle even if the used combat width now exceeds the available combat width If the division joining would put the used combat width over 1.2 times the available combat width, it cannot join and will stay in reserve until thisUsing the calculator for optimum combat width (see Downloads), we find that for Eastern Poland, Plains: 17, Forest: 25, Marsh: 11, Urban: 3 provinces. Putting this in the combat width simulator yields the following graph: Hearts of Iron 4 Best Division Templates, Aircraft & Tank Designs By Blood Alone DLC. Optimal combat width in …I know. I used the combat width information and the terrain type count for this post. Averaging the best combat widths for each theatre does not give you the best combat width. 27 width is shown to be good, but it’s not good compared to other widths. What’s happening is 27 is getting averaged with 21 and 30, which are good widthsModel. Graphs with and without terrain weights: You can clearly see that 15, 18, 44 and 45 perform the best, with 10, 13 and 23 not far behind. The reason that i include both 44 and 45, but not 18 in the tl;dr is that 15 performs 2.3% better in the weighted and 2.8% better in the unweighted than the 18. 44 and 45 only differ with 0.8% in the ...20 width. Combat Robots: 20 or 40 width (6/12 combat robot and 1/2 support robot unit) divisions with demolitions, recon, fireteam, dogs, and anti-tank. Used for offense. 20 width 40 width. Support Robots: 20 width (10 support robot) divisions with demolitions, recon, fireteam, dogs, and anti-tank. I use them more for defensive than offensive ...I think his chart could have been a light more accurate for a couple of reasons. He uses this formula to calculate combat effectiveness: (used width/available width) * ( (-1.5* (used width/available width)+2.5) 2. This formula is mostly correct, with one exception, there is zero reason to square the second part.Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...Start dateMay 5, 2021. Hi everyone and welcome back to another dev diary! Today is about various changes that affect combat and units. With the Barbarossa update we want to shake up the meta a bit and also change a few stats and other aspects to make using the tank designer more interesting and rewarding. High Command bonus changes.The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.Theoretically, Combat Width 18 should be able to help Marines accommodate most Terrain types. This should let them support other divisions from the backlines or become more forward units. 6 Early ...If you attack the province from 3 different provinces then the width will be 120 (80+20+20). The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2).Dec 30, 2021 · 20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...The combat width meta has drastically changed after the release of Arms Against Tyranny. You may have remembered the old combat width meta (21w and …Since plains are the easiest areas to push with tanks, make your tanks 30 width. Unless you know you're only going to be fighting in one specific terrain type, any combat width from 10-30 is fine for infantry. Small with engineers for holding the line cheaply, big with loads of artillery if you're pushing with them. 7.Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44.The vanilla HOI4 1.11+ update reworked the combat width by changing the 20 and 40 meta. As far as I know and what I saw on the HoI4 sub reddit, it changed the combat width meta to 10, 15, 18, 27 and 41-45. ... If the base width went from 120 to 80, then that would make 40 the best for beefy divisions, and 20 for more specialized divisions or ...Learn how to optimize your combat width in HOI4, a grand strategy game set in World War II. Find out the advantages and disadvantages of different combat …Apr 17, 2022 · Creating divisions is one of the most important aspects of Hearts of Iron IV. In this guide, you’ll be shown what division templates are best, supported by actual calculations. but if all that is too complicated, just go with 10w divisions. it is imo, the most comprehensive explanation of the topic.The best ones actually are 14, 15, and 18, with 15 as the best overall Combat Width in all terrain types in HOI4. Also, 24, 25, 35, and 36 are the best Combat Widths to use if you want to field relatively large divisions.If you tried to defend with 26/27, the enemy could exploit their characteristics by opening a flank and making you suffer penalties. Defending with 30 wides would have them suffering penalties at 80 width, so the attacker shouldn't open a flank in that instance. 1. Award. Just recently got into hoi4 and quickly realized the ai is brain dead so ...27 and 42 are a noob trap imo. only place where 42 is good is forest and desert. 10-15-30-45 are the best attacking templates overall. you want 30-45 when you can for your tanks ( for better stats ) otherwise stick to 15 width imo. 10 width is nice but will cost a lot in support eq. Reply reply.Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...Learn how to create optimal division templates for different combat roles and terrains in Hearts of Iron IV. Combat width is one of the key factors that determines how many units can fight in a battle at once and affects your soft attack and defense.While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example...HOI4 combat width calculator Description. I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. There are other sources dealing with this topic, however often those are simple graphs which are not suited to represent edge cases with the displayed combat widths.He basically concludes that 10w spam inf to fill up armies (thus getting generals bonuses) is optimum before specialising for Armour etc.. I'm not sure he considers manpower though. I believe smaller armies take a greater % of casualties. Reply. banana_joseph. OP • 2 yr. ago. Rule 5: Taureor investigates every width in depth. Reply. mmtg96.Learn how to create optimal division templates for different combat roles and terrains in Hearts of Iron IV. Combat width is one of the key factors that determines how many units can fight in a battle at …Starting with the plains and desert, the standard combat width is now 90. Most infantry and tank battalions have a combat width of 2, so dividing 90 by 2 will give you a combat width of 45. Next up on the chopping block is the forest and jungles. Their new combat width is now 84, which divides down to 42. Hills have a combat with of 80, so it ...The 27 width still works and its one of those multiples that carries over pretty well. The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking.This means that you can create one of the huge 40 combat width divisions that should be able to hold anyone back with some entrenchment and forts. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery; 4 Infantry + 1 Anti-Tank ArtilleryPlains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44.This means with 2x10w, at some point through the battle one of the 10w will get beat up while a single 20w would inflict more losses for the same equipment. This is my understanding of it anyway. I think 10w have their uses, and are more flexible, but they are much less efficient across large fronts like in Europe.Support AA is identical in stats to mainline AA except for combat width. Everything except MBT and Engineers has an AA stat, just like Millenium Dawn. Same-year AA has enough air attack to beat ATK Helicopters, Light Jets, and CAS, but not Multi-Role, Strike Fighters, or Strategic Bombers (yes, these have ground attack now, and the 2015 models ...Having an itchy scalp can be a major annoyance, and it can also be a sign of underlying scalp issues. Fortunately, there are a variety of shampoos available that can help soothe an...But broadly, you’re going to want smaller widths for defenders (20ish, plus or minus a couple) and larger width for attackers (42-44, but there will be exceptions). One thing you’re going to run into is that there are different ways to calculate width optimums and which way to calculate you think is best will affect which set of widths you ...Advertisement The domestic dog -- Canis lupus familiaris -- bears only a vague resemblance to its wolflike ancestor. It's hard to imagine that Chihuahuas and pit bulls can call the...So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation?The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. I like this! I usually go for 27 width infantry divisions with 9 ...WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m...Combat width is a terrain trait that is meant to represent the fact that you cannot have 10 million men fighting in a 5 square mile area without them all getting in each other's way. Different terrain types have different combat widths which are 50 for marsh and mountain; 60 for forrest and jungle; 70 for plains, desert, and hills; 80 for urban ...Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2.. for infantry 18 width is a good defensive one, not I use 40 combat width divisions. The tank divis At the start of the game, the best combat width for smaller divisions would be either 14 or 15. For a pure Infantry division, that would mean 7 battalions stacked with good support companies. ... Medium Tanks are the best choice for both single-player and multiplayer HOI4 games since they have the best balance between power and speed … Outlier Inefficient Combat Widths: 7, 11, 13, 15, 21-22, 25-26, The combat width in the forest is 60 with 30 additional. The efficient multiples are 30, 20, and 15, 12, and 10. 30-width, 20-width, 15-width, 12-width, or 10-width divisions can stack up to maximum without suffering the terrain plenty. Do note that if you played before the No Step Back DLC, the ...

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